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Revista CD Expert 37
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CD Expert nº 37.iso
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ImpGal2
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data1.cab
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HELP.DAT
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spying1.txt
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1999-12-16
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* <F4><C3> SPYING (F7)
+
+ <F2><C1>
+ Certain races prefer to avoid open hostilities and rely on more subtle
- and underhanded methods to achieve their aims. The use of spies to
- achieve these aims is a well-established practise. Spies can be used
- for many different tasks including theft, sabotage, kidnapping and
- assassination.
+
+ Your empire can employ a maximum of 12 spies. Your first spy is
- housed at your headquarters but to employ further spies you will have
- to build spy centres. The number of spies you employ and the maximum
- you can employ is displayed at the bottom of the window at the bottom
- left of the screen.
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* <Pspy_kis.bmp>
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+ <SUBTOPIC>
+ <F3><C5>Spies <C1><F2>
+
+ Left click on a spy to select him. His personal information is displayed in
- the window at the bottom right of the screen and contains the following
- information.
+
+ <C5>Name
+ Race
+ XP:<C1> During missions your spies acquire experience points. The more complex the
- mission, the more points they receive.
+ <C5>Rank:<C1> After gaining enough experience points, your agents achieve a
- new level, or rank. They get 3 skill points at each rank, which can be
- divided among the following four skill areas:
+ <C5>- Infiltrate:<C1> This is important when the mission's target is
* outside your empire. If an agent has high offense skill, they will
* have a higher chance of returning safely.
* <C5>- Counter Intelligence:<C1> This skill is useful for agents that are
* sent on counter intelligence missions. You can use them to prevent
* the enemy spies from attacking your empire. The more spies you
* have on counter intelligence missions, the less chance enemy spies
* have of succeeding in their missions in your empire.
+ <C5>- Combat:<C1> This skill is used when two enemy spies meet. The spy with
* the best combat rating will win.
+ <C5>- Loyalty:<C1> If enemy forces catch your spy, they may try to
* convert him into a double agent. Spies with higher loyalty ratings
* are harder to convert.
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+ <SUBTOPIC>
+ <F3><C5>Double agents<F2><C1>
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+ If your spies manage to catch an enemy spy you can decide whether to
- kill him or employ him as a double agent. The latter option offers
- several advantages. When the double agent is sent on a mission against
- your empire he will fail his mission, yet if he is sent on a mission
- against other empires, he will provide you, as well as his original
- employer, with information without costing you anything.
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+ Naturally, the enemy can also try to convert your spies to double
- agents, so you should never trust anyone completely...
- If you suspect one of you spies is a double agent, you are able to kill them.
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+ New Spies
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+ When a new spy arrives in your empire, several options are available to you
- in the window at the bottom right of the screen. The cost of hiring the spy
- is shown as "Required Credits". If you don't have the neccasary credits you
- can ask the spy to come back to you later.
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+ <SUBTOPIC>
+ <F3><C5>Missions<F2><C1>
+
+ As the rank of your spies increases, they can solve more and more
- difficult tasks. In the beginning they provide you with basic
- information but later they are able to acquire well-kept secrets from
- other empires.
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+ For certain tasks, such as stealing inventions, you can specify a
- target. First you have to select the mission type, then select the
- name of the empire you want to target. In some cases you can also
- specify what design your spy has to steal or which planet he should
- sabotage.
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+ Once you have sent an agent on a mission, you will see how many days
- are left until completion of the mission, and what chance he has of
- success. His chances depend on his level, skills and other factors.
- If you have more agents on counter intelligence missions, you will
- decrease the chances of success of enemy spies (see Level 1 missions).
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* <Pspying_fej.bmp>
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+ <C5>Level 1 missions
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+ Training<C1>
+ You can send your spies on training missions. These missions allow
- your spies to develop their skills in safety.
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+ <C5>Info: Check empire<C1>
- You can get different kinds of information about enemy empires such as how
- many planets are in their empire, their population, their ships and
- developed inventions.
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+ <C5>Info: about planets<C1>
- There are two types of missions. You can select "any planet" as the target,
- which enables you to learn the name of a new planet. If you set a specific
- planet as a target, you can learn the population number, the morale and the
- number of tanks present.
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+ <C5>Info : inventions<C1>
- If the mission is successful, you learn the names of three inventions
- researched by the enemy.
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+ <C5>Counter intelligence<C1>
- You can try to prevent enemy spies from damaging your empire. The mission will
- continue until you recall your spy (or he is killed).
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+ <C5>Level 2 missions
+ Steal money:<C1> You can steal money from the treasury of the enemy.
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+ <C5>Level 3 missions
+ Sabotage <C1>
- This is a slow but effective way of weakening the enemy. In a successful
- mission the target building is destroyed. You can select specific targets
- only if you have previously received information about them.
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+ <C5>Detonate ship<C1>
- Similar to sabotage but in this case the target is a spaceship.
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+ <C5>Level 4 missions
+ Steal invention<C1>
- If you know that the enemy has developed a certain invention that you have
- not, you can try to steal the designs.
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+ <C5>Level 5 missions
+ Incite revolt<C1>
- If you incite a revolt on a planet the revolting colony breaks away from the
- ruling empire and will join another one.
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+ <C5>Level 6 missions
+ Hunt for enemy spies<C1>
- If you think that the enemy's spies are causing too much trouble, you can
- try to kill them. Be sure that your agent has good combat skills!
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* <PSpy_mission.bmp>
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+ <C5>Level 8 missions
+ Assassination of ruler<C1>
- This is the most difficult mission to complete. Your agent has to penetrate
- into the highest circles of the enemy empire and wait for the appropriate
- moment to kill their ruler. The murder will result in a chaotic situation in
- the empire resulting in the possible revolution or defection of some
- colonies.
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+ Below these you can set a target race, target planet and building
- (where needed). The only mission to use all three targets is the sabotage,
- where you have to decide which race, which planet and which building is the
- target.
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+ Before you select to start a mission, the time, chance and cost are displayed
- in the window at the bottom left of the screen.